Design and Technology
The classroom mainly combines the process of "thinking" and "doing," which helps students think about different solutions to problems and try to completely solve the problems through practice.
Students will participate in two project-based learning sessions throughout the year, which incorporate computer programming training to improve their logical thinking skills and help them understand the applications of different control systems in daily life. The aim is to inspire students' creativity in thinking about how to use technological knowledge to solve real-life problems.
Undergraduate programs also utilize new technologies such as 3D printing, laser cutting, and even AI to enable students to use ergonomic principles to identify individual needs and design and create products that meet those needs.
In addition, students have the opportunity to participate in various invention competitions around the world, which not only broadens their horizons but also provides an opportunity to communicate and learn from different people around the world.
The Design and Applied Technology course in high school teaches students to purposefully apply technological knowledge and design skills to improve or even create products to meet human needs.
Elective subjects: 2B and 2E
Course highlights:
Visual composition, use of audiovisual equipment, methods of conceptual demonstration, semiotics, graphic effects and hand-drawn illustrations, computer graphics concepts and techniques, and the use of drawing software.
The undergraduate design and technology workshop is divided into several parts, including design computer labs, design discussion areas, design inspiration and data collection areas, physical production areas, and work display areas. This is intended not only to allow students to learn about modern technology, but also to allow them to experience the concept of design cycles in different parts of the workshop.





























